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Showing posts from March, 2020

Getting Close

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Animation kickoff looms near.  The new environments are finalizing, old environments and assets are being updated to bring them more into line with the proper art style.  The bones of an ancient battle have been added to the first environment to lend some history to area, and new buildings have been made to expand the area.  The bridge has been entirely rebuild in a shift away from neoclassical design towards full Gothic architecture. The first four episodes of the film now exist in the layout stages.  I don't anticipate ever showing off my layout because as I am the only one working on this film and I know what I'm going for, my previs is incredibly sloppy and not very interesting to look at.  It's more chess pieces moving around the board than proper layout.  Of those layouts, episode four exists partially in animation as the pilot covers that story beat somewhat.  Now it's time to do a pass on the remaining three episodes and the whole film will exist from star

Make Overs

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It's been a pretty wild couple of weeks.  Last time I posted I mentioned wanting to redo the main character due to many people not realizing she was a woman.  And so over President's Day weekend I did what Abe Lincoln would have wanted me to do and hit the ground running making changes to my character.  What first started as tweaking some shapes on the rig turned into a ground up remodeling and retexturing for not only the character but all of her props as well.  Now that it's done, I think it was well worth the effort.  The main character was the first thing I made almost a year and a half ago, and since then I've learned so much about so many different things, and applied all of that to the new rebuild. When I first created her model, I had her more stylized and based off the drawings I originally made and my Fiancee finalized.  The style was a little more simplistic, aiming for solid, chunky shapes and a more unambitious approach.  But as I began to make the