Keeping On

Not much has changed since last post, other than general progress.  The environment for Episode I continues to be tweaked and added to, with dust particles and adjustments to color and fog and lighting.  Even this image is out of date compared to tweaks I made today.


In the last few weeks I also modeled and textured the newest character.  He's a weird little thing, and I think I won't showcase him much as to not spoil the surprise.  Animation is so close to beginning.  All that's left now are a pile of skeletons, which requires some design and layout.  Hopefully it proves a simple task.