The Plunge

And here we are.  Animation has started again.  The last few weeks have comprised of laying out the last of the rough shots, filming some reference footage and ideas for animation, and animation in earnest.  While animating, I might take occasional breaks to go back to assets.  While a few of the environments still need to be made, I enjoy playing around with the characters here and there.  Next in line is that of the forlorn angel itself, who is getting a proper refitting.  While not as extreme of a makeover as Kaelis, I'm improving the quality of his clothes and giving it its true face behind the mask.  We'll never see it, but details are important and it'll make me happy that the visage behind the mask is accurate.