The World According to Me
August 25th, 2018
Today I'm working on the environmental layout for the film. The environment is one large connected piece, consisting of a bridge/ stairway, a cathedral type building, and the surrounding city streets. There's also a big tree in the background. Attached is my terrible drawing just to get something to paper. I can't recall how my ideas for the city came about, it seems like I've always had them. The city is shaped like a ring, with a lot of high walls and honeycombed streets, and a bit sunken areas in the middle. In Maya I made a big circle and lined it with big cubes in city grids. In the center I put in a roughly shaped castle/ cathedral. I have on my a large number of royalty free buildings which I plan on kit bashing and retexturing to fit my aesthetic, but I place some of those in there as well to fit the scene. I'm also building the scene to scale, which makes it a little tricky to work with because it's so huge. Having everything in 3D space making visualizing angles and shots far easier, as I can get a sense of what will work and what will not. The interiors I'll have to make at another time, however.
Today I'm working on the environmental layout for the film. The environment is one large connected piece, consisting of a bridge/ stairway, a cathedral type building, and the surrounding city streets. There's also a big tree in the background. Attached is my terrible drawing just to get something to paper. I can't recall how my ideas for the city came about, it seems like I've always had them. The city is shaped like a ring, with a lot of high walls and honeycombed streets, and a bit sunken areas in the middle. In Maya I made a big circle and lined it with big cubes in city grids. In the center I put in a roughly shaped castle/ cathedral. I have on my a large number of royalty free buildings which I plan on kit bashing and retexturing to fit my aesthetic, but I place some of those in there as well to fit the scene. I'm also building the scene to scale, which makes it a little tricky to work with because it's so huge. Having everything in 3D space making visualizing angles and shots far easier, as I can get a sense of what will work and what will not. The interiors I'll have to make at another time, however.